Vox
A downloadable game
MICROPHONE IS REQUIRED!
INTERNET CONNECTION IS REQUIRED!
Vox is a classic-style adventure game controlled with your voice! In Vox, the player acts as “Guy in the chair” and gives verbal commands to help a young man escape the mysterious mansion he finds himself trapped in…
Vox utilizes the “Hugging Face” Unity API in order to convert the player’s text to speech in seconds, allowing the player to physically tell the character where to go and what to do in order to solve puzzles and escape!
CONTROLS:
1-5 on keyboard: Swap camera view
Hold space - Record command
Release Space - Send command
Mouse cursor - Scan objects
Left Click - Hack into lock
Tips:
- Call out things you see
- Speak with as normal of a cadence as possible!
CREDITS:
Design and Programming: Warren "Big Scrumbo" Hernandez
Assets Used:
Dialogue System for Unity by Pixel Crushers
https://www.pixelcrushers.com/dialogue-system/
Retro PSX Style Mansion assets by PorkBelly Games (Go check out their stuff!)
https://porkbellygames.itch.io/retro-mansion-assets
Character Model by StephrobertGames
https://stephrobertgames.itch.io/anime-character-low-poly-psx
Animations from Mixamo
Voice to Text API provided by Hugging Face
CRT Filter by Brewed Ink
https://assetstore.unity.com/packages/vfx/shaders/crt-free-248066
Special Thanks:
David Antognoli - For the feedback, encouragement, and helping push me to make this idea a reality.
My Friends and family - For keeping up with development and gassing me up!
My Partner - Just for being cool :D
Updated | 2 days ago |
Status | Prototype |
Author | BigScrumbo |
Genre | Adventure |
Tags | voice-controlled |
Download
Development log
- Vox Ver.1.01 Released!2 days ago
- Vox - Project Details and Overview52 days ago
- Vox Demo Release!63 days ago
Comments
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An interesting approach to creating a puzzle/mystery game. When switching cameras, some views/angles are essentially looking at nothing but a wall. It may be good to have additional individual camera angles per spot to make them at least provide something. It would also be nice to have a way to re-inspect a point of interest. It could be painfully tedious to go back and forth to just re-inspect.
This game is awesome sauce as it has a cool concept and a lot of progress added into it! For feedback, I would say that it's a bit small and the camera movements can be jittery and allow minimal control. I'm really excited to see where it goes and thanks for sharing!